State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Boxing Games on Android in Italy, Q2 2022

Explore the performance of the top 5 boxing games on the Android platform in Italy during Q2 2022, based on data from Sensor Tower.

Top 5 Boxing Games on Android in Italy, Q2 2022

In the second quarter of 2022, the top 5 boxing games on the Android platform in Italy showed varied trends in downloads, revenue, and active users. Here's a closer look at their performance:

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw its weekly revenue fluctuate, peaking at around $795 in late April and then gradually declining to approximately $366 by the end of June. Weekly downloads for the game started at 885 in late March, dipped to a low of 587 in mid-June, and recovered slightly to 683 in the last week of June. The game maintained a consistent number of weekly active users, hovering around 3K but dropping to 2.5K in mid-June before ending the quarter at 2.6K.

WWE Mayhem by Reliance Games experienced a similar pattern in weekly revenue, starting at $192 and reaching a peak of $314 in early May before declining to $62 by the end of June. Weekly downloads peaked at 1.6K in early May but fell to 677 by the end of the quarter. Active users showed a peak of 3.2K in early May and then declined consistently, ending the quarter at around 2K.

Real Boxing 2 from Vivid Games S.A. had a steady increase in weekly revenue, peaking at $237 in late May. The game saw an upward trend in weekly downloads, with a significant peak at 3K in mid-May and a notable rise to 3K again by the end of June. Weekly active users followed a similar pattern, peaking at 5K in mid-May and ending the quarter at 4.6K.

EA SPORTS™ UFC® Mobile 2 by Electronic Arts saw consistent weekly revenue, with a notable peak of $230 in the last week of June. Weekly downloads showed a peak of 3.6K in late March, followed by a decline to 1.8K in mid-June, and a slight recovery to 2.1K by the end of June. Active users peaked at 8.5K in late March and decreased to 5.4K by mid-June, ending the quarter at 5.8K.

Finally, MMA Manager 2: Ultimate Fight from Prey Studios showed relatively low weekly revenue, peaking at $80 in late April. Weekly downloads peaked at 1.7K in late April, followed by a significant decline and a recovery to 501 in the last week of June. Active users for the game peaked at 1.5K in late April and showed a gradual decline, ending the quarter at 738.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022