AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Italy, Q2 2022
Explore the performance of the top 5 boxing games on the Android platform in Italy during Q2 2022, based on data from Sensor Tower.
In the second quarter of 2022, the top 5 boxing games on the Android platform in Italy showed varied trends in downloads, revenue, and active users. Here's a closer look at their performance:
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw its weekly revenue fluctuate, peaking at around $795 in late April and then gradually declining to approximately $366 by the end of June. Weekly downloads for the game started at 885 in late March, dipped to a low of 587 in mid-June, and recovered slightly to 683 in the last week of June. The game maintained a consistent number of weekly active users, hovering around 3K but dropping to 2.5K in mid-June before ending the quarter at 2.6K.
WWE Mayhem by Reliance Games experienced a similar pattern in weekly revenue, starting at $192 and reaching a peak of $314 in early May before declining to $62 by the end of June. Weekly downloads peaked at 1.6K in early May but fell to 677 by the end of the quarter. Active users showed a peak of 3.2K in early May and then declined consistently, ending the quarter at around 2K.
Real Boxing 2 from Vivid Games S.A. had a steady increase in weekly revenue, peaking at $237 in late May. The game saw an upward trend in weekly downloads, with a significant peak at 3K in mid-May and a notable rise to 3K again by the end of June. Weekly active users followed a similar pattern, peaking at 5K in mid-May and ending the quarter at 4.6K.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts saw consistent weekly revenue, with a notable peak of $230 in the last week of June. Weekly downloads showed a peak of 3.6K in late March, followed by a decline to 1.8K in mid-June, and a slight recovery to 2.1K by the end of June. Active users peaked at 8.5K in late March and decreased to 5.4K by mid-June, ending the quarter at 5.8K.
Finally, MMA Manager 2: Ultimate Fight from Prey Studios showed relatively low weekly revenue, peaking at $80 in late April. Weekly downloads peaked at 1.7K in late April, followed by a significant decline and a recovery to 501 in the last week of June. Active users for the game peaked at 1.5K in late April and showed a gradual decline, ending the quarter at 738.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.